Lemmings are clueless little creatures with no real sense of direction, and its up to the player to give them a helping hand, negotiating the treacherous terrain between them and the safety of each level's exit.
I would enjoy it MUCH more with the much-needed fast forward button.The game does manage to be fun by subverting the level designs of the original Lemmings game and have you solve them with the drawing feature.I disagree that removing the 'Abilities' defeats the point of lemmings, as the point was that you had to indirectly control a horde of creatures to save them. I could see DMA releasing this as an official title and nobody would bat an eye.Now if somebody REALLY wants to excite me, they could make an unauthorized sequel to Lemmings Chronicles with one of the remaining 9 tribes. I'd be all over that.Unfortunately, the fast forward thing is a game breaker. It makes this much too tedious for what it is.
Gotta down rank it pretty hard for that. Hi, firstly - great variation on a great game. Good game play? Same as the original? But then the picture makes that pretty obvious. Needs a fast forward?
Perhaps, but I can be patient. This is a great Tablet game too! Not many of them around atm:)Anyway. Definitely looking forward to a walk- through on this one.
I'm stuck on Tricky 17 'The Gauntlet'. Simple enough to get them there, but I cant see a way to speed it up. I keep running out of time!Thanks in advance:). I've been going back to this time and again, and I've really warmed to it. The lack of fast-forward still is annoying, but many of the later levels have such tight time limits and require such precise moves that you often don't need it.The later levels really stretch the mechanics pretty tightly.
You'll find yourself constructing narrow sets of bridges through tiny tunnels, carving out one-way passages through rock using the Lemmings' ability to climb through narrow ceilings, and find yourself perfectly optimizing a path through a stage because last time you missed victory by three seconds.While the game is definitely a puzzler, from the second half of Tricky on you're generally given just barely enough time to reach the goal, so you never have the luxury of stopping up the Lemmings while you build a path. The game almost exclusively limits you to building or erasing, rarely both, which presents a serious challenge since you can't undo your mistakes.I'm stuck on Taxing level 18, 'Home Stretch'. I can get to the exit, but I always wind up about 6 seconds short. The fastest path I can see is to make the lemming turn around the least number of times when he climbs, which I can get down to just 6.
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